2004-08-27

Half-Life2 tidbits from PlanetHalfLife

  • A Half-Life 2 SDK (Software Development Kit) for mod developers will be released prior to the game hitting store shelves.
  • Like the original Half-Life, Valve currently has no plans for a pre-release demo (Half-Life: Day One wasn't an official demo).
  • An Xbox port is supposedly in the works, but it isn't expected to ship simultaneously with the PC version. There were rumors of a PS2 port, but those have now been confirmed as false.
  • Barney is back, and all the voice actors from the original Half-Life are reprising their roles. Also returning is Half-Life's original writer, Marc Laidlaw.
  • While the new engine has all sorts of fancy features, it's still designed to scale and work on lower-end machines. Apparently a 700mhz processor and a video card capable of running DX6 is enough, although a 2ghz with a GeForce4 is recommended. Rumors about NVidia or ATI exclusivity are unfounded.
  • Alyx is not a playable character. You're still Gordon Freeman, and Gordon doesn't talk. Nor will there be cut scenes.
  • Scripted Sequences will be more interactive.
  • ALL objects in the game world are affected by the physics.
  • Movement speed of HL will be retained.
  • There will be drivable vehicles in both single and multiplayer.
  • Known locations: City 17, a harbor, a jail, the suburbs, a dried up ocean, an icebreaker ship.
  • An upgraded Hammer editor should ship with the game, but instead of just editing maps it's now described as a "complete development environment" for maps, mods, and more.
  • Valve is apparently already working on a Half-Life 2 expansion pack.
  • Half-Life 3 is planned, so expect another cliffhanger ending.


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