A Half-Life 2 SDK (Software Development Kit) for mod developers will be released prior to the game hitting store shelves.
Like the original Half-Life, Valve currently has no plans for a pre-release demo (Half-Life: Day One wasn't an official demo).
An Xbox port is supposedly in the works, but it isn't expected to ship simultaneously with the PC version. There were rumors of a PS2 port, but those have now been confirmed as false.
Barney is back, and all the voice actors from the original Half-Life are reprising their roles. Also returning is Half-Life's original writer, Marc Laidlaw.
While the new engine has all sorts of fancy features, it's still designed to scale and work on lower-end machines. Apparently a 700mhz processor and a video card capable of running DX6 is enough, although a 2ghz with a GeForce4 is recommended. Rumors about NVidia or ATI exclusivity are unfounded.
Alyx is not a playable character. You're still Gordon Freeman, and Gordon doesn't talk. Nor will there be cut scenes.
Scripted Sequences will be more interactive.
ALL objects in the game world are affected by the physics.
Movement speed of HL will be retained.
There will be drivable vehicles in both single and multiplayer.
Known locations: City 17, a harbor, a jail, the suburbs, a dried up ocean, an icebreaker ship.
An upgraded Hammer editor should ship with the game, but instead of just editing maps it's now described as a "complete development environment" for maps, mods, and more.
Valve is apparently already working on a Half-Life 2 expansion pack.
Half-Life 3 is planned, so expect another cliffhanger ending.
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